Ludo (from Latin ludo, "I play") is a simple board game, similar to Tock and Sorry!, for two to four players, in which the players race their four tokens from start to finish according to dice rolls. The game is a simplification of the traditional Indian Cross and Circle game Pachisi.
Rules:
At the start of the game, the player's four pieces are placed in the start area of their colour.
Players take it in turn to throw a single die. A player must first throw a six to be able to move a piece from the starting area onto the starting square. In each subsequent turn the player moves a piece forward 1 to 6 squares as indicated by the die. When a player throws a 6 the player may bring a new piece onto the starting square, or may choose to move a piece already in play. Any throw of a six results in another turn.
If a player cannot make a valid move they must pass the die to the next player.
If a player's piece lands on a square containing an opponent's piece, the opponent's piece is captured and returns to the starting area. A piece may not land on a square that already contains a piece of the same colour (unless playing doubling rules; see below).
Once a piece has completed a circuit of the board it moves up the home column of its own colour. The player must throw the exact number to advance to the home square. The winner is the first player to get all four of their pieces onto the home square.
Variations:
- To get a game started faster, some house rules, allow a player with no pieces on the board to bring their first piece into play on any roll, on a 1 or a 6, or allow multiple tries to roll a 6 (with three rolls being the most popular).
- If a piece lands on the same space as the another piece of the same colour, the moved piece must take the preceding space.
- If a player's piece lands on another of their own pieces, they are doubled and form a "block" which cannot be passed by any opponent's pieces. Or in some variations may only be passed by rolling a 6.
- Doubled pieces may move half the number if an even number is thrown e.g. move 2 spaces if a 4 is thrown.
- A doubled piece may capture another doubled piece (like in Coppit).
- A board may have only four spaces in each "home column". All four of a player's piece must finish in these spaces for the player to have finished the game.
- To speed the game up, extra turns or bonus moves can be awarded capturing a piece or getting a piece home; these may grant passage past a block.























Follow Us: